Max Lopez

Game Developer

Creative and detail-oriented Game Designer with over 4 years of experience working on mechanics design, level building, and narrative development for award-winning indie projects. Skilled in creating engaging gameplay experiences, balancing systems, and optimizing user experience. Passionate about crafting memorable worlds and polished game experiences through collaborative development.

Professional Experience

Golden Potato — CEO & Game Designer

Ciudad de México | 2023 — Presente

Founded and led an independent game development studio. Designed and developed core game mechanics and story frameworks. Created prototypes and iterated on gameplay systems based on user feedback.

Team Nahual — Game Designer & Level Designer

Ciudad de México | 2017 — 2019

Designed levels and mechanics for PIXAN, a 2D side-scroller awarded at VideojuegosMX. Developed dynamic puzzles and progressive difficulty to improve player engagement.

Dark Nova Studios — QA Tester & Game Designer

Ciudad de México | 2019 — 2021

Conducted structured QA testing for ATOM, detecting critical bugs and providing detailed reports. Collaborated on refining gameplay systems and enhancing user experience.

Seashell Studio — QA Tester (Freelance)

Ciudad de México | 2020

Playtested Running Fable for performance and user experience. Identified and reported technical issues and gameplay inconsistencies pre-release.

Skills & Tools

Game Design:
Game Mechanics Development, Level Design & Balancing, Game Design Documents, Puzzle Design, Narrative & Storyboarding

3D Art:
Character Sculpting, Modeling, Retopology, Texturing

Programming:
Unity (C#), Godot (GDScript), Unreal (Blueprints)

Tools

UnityUnity
UnrealUnreal
GodotGodot
BlenderBlender
ZBrushZBrush
Substance PainterSubstance
PhotoshopPhotoshop
AsepriteAseprite
GitHubGitHub
JiraJira

Languages

Spanish

Spanish
Native

English

English
Upper Intermediate (B2)

Japanese

Japanese
Basic (N5)

Education

UVM Online — Ingeniería en Videojuegos

2023 — 2025 (Ongoing)

Anahuac University — Unity Game Development Certificate

2013 — 2016

Universidad Cuauhtémoc — Ingeniería en Desarrollo de Videojuegos

2017 — 2020

Bachillerato Internacional Uninter — Físico Matemático

2013 — 2016

Awards & Recognitions

Award 1

Best Soundtrack Award
PIXAN, VideojuegosMX (2019)

Award 2

Best Game Award
Global Game Jam Cuauhtémoc (2017, 2018, 2019, 2020)

Games

PIXAN

Pixan
Award-winning 2D platformer with puzzle mechanics inspired by Mexican folklore.

Rescue Builders

ATOM
Futuristic shooter with dynamic environments. QA tested and improved gameplay balance.

Carpocalypse

Carpocalypse
2D action-platformer where players race through disasters to save civilians.

ATOM

Running Fable
Multiplayer racing strategy game. Playtested for performance and user feedback.

Project Woods

Bop & Pup
Bubble-platformer about fragile creatures navigating dangerous 2D environments.

Broken Souls

Little Dev Journey
3D adventure game inspired by the creative journey of an indie developer.

Holy Knightmares

Hex City Builder
Strategy game with hexagonal tiles and territory expansion like Civilization.

Sky Civ

Bubble Jam
Game jam project using unique bubble mechanics for combat and mobility.

Little Dev Journey

GameJAM4CHANGE
A game that seeks to impact real-world problems through interactivity.

Art

Contact

Interested in working together or have a cool project idea? Feel free to reach out through any of the platforms below. Let's create something awesome!